Tuesday, September 14, 2010

Challenge: create a mini-game in one month!

Vacation is over! And to get back to work, we are setting ourselves a major challenge: creating a mini-game in a single month.

Well, we don't want to make a blockbuster in only one month. We are aware that it will be small: a few levels, with simple gameplay, limited artwork. Sure, we hope that it will be fun to play, but this project have several other interests.

The first is of course making a game in itself :) Indeed, almost all of us never made a professional looking game, in a well-organized team. This project aims to follow the complete steps of creating a game, from concept to release. It will be instructive for everyone: it gives us the opportunity to understand the game creation process, and to complete our (always starved) knowledge.

Another main interest is to allow us to experiment new methods and workflows. The project lasts only one month: perfect to see whether they are good and have to be applied to our other projects. Among other things, when developers finish a module, it is first team-reviewed and then integrated into the main development branch, only if validated. We also test new tools: code will be versioned under Mercurial (Hg), a private forum will allow more effective communication... this blog is also part of the renewal: we will keep you informed of our last advancements and technology choices!

And to complicate even more, we only have a single month to do it!

The project runs from September 16th to October 14th. Every few days, we will post news, along with technical articles, so subscribe to the RSS to stay informed!

No comments:

Post a Comment