Showing posts with label challenge. Show all posts
Showing posts with label challenge. Show all posts

Thursday, October 14, 2010

End of the project... in theory!

So the project should end today... well, the truth is a bit disappointing: we didn't manage to complete the game. We didn't even manage to release a simple prototype. The game concept that the creative team has come up with is so amazing that a single month was not enough to make it true...

Therefore, the team is so motivated to finish the game that we can't stop the project now! We believe that this game has potential, really. The upcoming story about the game concept should show it.

On the development side, we set up methods and tools, and they work great as yet. The (private) forum is an effective place to discuss. The Google Code project offers good services: Mercurial and the code review (we haven't tested out issue reporting so far), so the developers code very quickly. Level designers already planned the first levels, and we should be able to integrate them fast, as soon as possible. Finally, artists are creating the graphics, sounds and user interface. The game engine can already load and play animated characters.

If all works fine, we should release our first game prototype in less than one month, so stay tuned!

Tuesday, September 14, 2010

Challenge: create a mini-game in one month!

Vacation is over! And to get back to work, we are setting ourselves a major challenge: creating a mini-game in a single month.

Well, we don't want to make a blockbuster in only one month. We are aware that it will be small: a few levels, with simple gameplay, limited artwork. Sure, we hope that it will be fun to play, but this project have several other interests.

The first is of course making a game in itself :) Indeed, almost all of us never made a professional looking game, in a well-organized team. This project aims to follow the complete steps of creating a game, from concept to release. It will be instructive for everyone: it gives us the opportunity to understand the game creation process, and to complete our (always starved) knowledge.

Another main interest is to allow us to experiment new methods and workflows. The project lasts only one month: perfect to see whether they are good and have to be applied to our other projects. Among other things, when developers finish a module, it is first team-reviewed and then integrated into the main development branch, only if validated. We also test new tools: code will be versioned under Mercurial (Hg), a private forum will allow more effective communication... this blog is also part of the renewal: we will keep you informed of our last advancements and technology choices!

And to complicate even more, we only have a single month to do it!

The project runs from September 16th to October 14th. Every few days, we will post news, along with technical articles, so subscribe to the RSS to stay informed!